Lander Experiment - Instructions

Please carefully read the instructions below.

The game interface.
In this experiment, you will be playing a simple computer game where the goal is to safely land a lunar lander spacecraft. The game interface is shown on the right. It is important that you do NOT refresh or close the page. Otherwise, the experiment will remain incomplete and you will not have a chance to continue.

Goal. The goal of the game is to safely and quickly land the spacecraft on the ground, as close as possible to the landing pad between the two flags. A landing is safe if the main body of the spacecraft does not hit the ground. Examples of successful and unsuccessful attempts are shown and explained below.

A successful attempt: the lander has been successfully landed between the flags without any collision.
An unsuccessful attempt: the lander is between the flags, but its main body hit the ground.
Another unsuccessful attempt: the lander goes out of the field of view.

After each landing a score will appear on the right. You will get a green check for a successful landing and a red cross for an unsuccessful one. On average, scores close to 200 and above indicate a successful landing.

Even if the lander crashes or goes out of the field of view, you may still get slightly better scores if the lander is close to the landing pad or the collision is mild.

Control Input. You will be using three arrow keys to control the lander. At any time, at most one control input is active, i.e., you are not allowed to fire multiple engines at the same time. If you press more than one key, only the last one will be active. The figure below shows these controls.

Left arrow key fires the right engine.
Up arrow key fires the main engine.
Right arrow key fires the left engine.

Auto Pilot. Finally, we have an auto pilot implemented. The auto pilot takes over the control completely once it is active, but it becomes active only automatically, so you do not have control over when it will be on or off. You can see the state of the auto pilot (on or off) at the top right corner of the game screen (see the figures below).

Auto pilot is on.
Auto pilot is off.

You will be playing the game for 20 rounds. In some of the rounds, auto pilot can take over the control often and in some it may not interfere at all. It is even possible that auto-pilot be off during all 20 rounds. In the rounds when the auto pilot occasionally becomes active, it becomes active only when you provide some suboptimal control inputs to correct your actions. Regardless of the auto pilot's being on or off, you MUST keep providing control inputs to the lander.

In each round, you will have 48 seconds to land the space craft. The round automatically ends when the attempt is complete, either successfully or unsuccessfully. If the round does not end automatically, then you can press the SKIP button that appears on the bottom right corner of the game after 16 seconds (see the first figure above) to immediately skip the remaining time and move to the next round. BUT, be careful: if the lander is not completely stationary, for example if it is slowly sliding, the attempt might be counted unsuccessful.

You will be compensated \$2.5 for this study. We are compensating at the rate posted on Amazon Mechanical Turk, i.e. \$0.25 per minute (\$15/hour). Payment is arranged via Amazon Mechanical Turk. We will be offering bonuses for workers who score highly on the games. Workers will have a chance to earn up to \$5 total. So make sure you try your best to do well on these games! Now, please complete the 2-question quiz below to start the experiment.

  1. What does it mean if the "Auto Pilot" indicator is green (active)?

  2. Which of the following is true?

Correctly answer the questions above and agree the terms to activate the login button.
Please enter your AMT Worker ID which can be found on the top left corner of the AMT website.
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